Clockwork

Clockworks are one of the six Races that populate Tellura.

Clockworks are mechanical beings with eclectic and greatly varying appearances. Most of Tellura regard them favorably due to their appearance and actions at the end of the Doom, some going so far as to worship them. Almost all Clockworks are Ormborn as there is no way to replicate them. While clockworks are capable of feeling and expressing emotions they have a propensity for calm and stillness.

Appearance
Physical appearance varies wildly among individual Clockworks. Most are humanoid having at least two arms and at least two legs. The number of joints, digits, and other sorted apendages are rarely the same. Most have a face capable of expression. Their mechanical nature is more present in some and less in others, and oftentimes they have semi-organic components including synthetic patches of skin or fur.

History
The first appearance of the Clockworks was at the end of the Doom where they rose up out of the Amalgam to fight back against the Shaman. Their arrival resulted in the Shaman's defeat and an end to the Doom. This is the reason people have such regard for Clockworks, it was a really good first impression. Certain sects of the Progeny even worship them as aspects of the Architects.

Abilities
Overclock - Clockworks are able to